Diablo 2 1.14d drop mod
Found out where the first call of these 60 were made, then followed the base address of the item to see how it was made, and just worked off of that. I then left the Code Filter open, started it on these 60 values, and just placed a breakpoint on a random one here, to see where the initial call was to build these items. Copy the Data folder and all sub-folders and files to your Diablo II install path (eg. Modified some values in there, and with experience on looking at how items were in this game through an inventory pointer that holds my items, I found out these were the items in a lot of these calls registers when setting a breakpoint on them and generating an item. Accessable Diablo II end-game content in single player. 5/11/17-all mods tested with 1. After getting those 60 or so calls, I went through and analyzed what each of them were doing, looked at the registers and the stack and saw points of what appeared to be a base address. updated No Equipment Loss on Death Mod to 1.14d. I used vendors as a test for this, since I could quickly open up a menu to get an item to generate before crashing. Thanks EDIT : The one called D2lootfilter on github seems to work, but I had to manually open the 'loot.filter' file (which is empty when you download it) and copy the sample filter text on github and then paste it to the file. 1. Hi, are there any working loot filters for 1.14d These 200 gold piles and antidote potions are driving me crazy in LK. In the process, I also simplified their solution by re-using the existing code paths for the LOD stash. What I had done, is used the Code Filter with the Trace function, which had obvious crashes. What mods are working for 1.14b I was pretty disappointed to find PlugY no longer works. Thanks to devurandom, Cossack, and Kieran for providing a good base of offsets in 1.10/1.13c for me to find the 1.14d ones. I stared at disassembly and experienced many crashes with the Code Filter before finally getting a good method. I will mention, this took me on and off banging my head against a wall since I'm so new, probably about a week or so. Also, you should be able to use both mods at once. Putting the items on your character and then switch to plugy will work. Yeah, I would be more than happy to explain my process. You cant take a non plugy stash and make it plugy as far as I know. Would you be so kind to elaborate on how did you find the loot rarity instruction? I can't imagine how people narrow down such a search. Nefarius' wrote: Yes, but removing them shouldnt be all too hard (remember, there is a modifier. The closest thing I found so far was this quote by Nefarius. I found lots of posts making items all ethereal or not at all.
Thank you! Hoping to do more like this in the future, was a ton of fun. I would like to edit the chance that an item drops as ethereal.